See a stereo signal from every angle.
See a stereo signal from every angle.
Six effects. Your order.
A fixed pedalboard for spacious guitar.
A stereo delay that shows each repeat as it moves across the beat.
Choose a chord. Strum the air.
Nine tuned steel notes, with no extra tenth note.
A free instrument for playing layered sample libraries.
Sixteen one-shots, one coherent generated mood.
Catch low-frequency bursts and hear what you remove.
Catch the peaks. Keep the stereo image.
Place a sound in a room. Move the microphones.
A synth controlled through a visual tuning display.
A complete open tape path for printing a signal.
Sidechain that gives the room back in the groove.
Two oscillator banks with continuous frame morphing.
Bend echoes and space through a living prism.
Write music in Symbolic Cycle and hear it as MIDI.
A recording split into a playable grain cloud.
A channel vocoder for any live or recorded input.
A struck gong voice with a late shimmer.
Modelled bronze instruments with flexible tuning.
A 32-step Matrix, with ties, ratchets and a curve lane.
A clock-synced drum grid you can draw directly.
Separate, compare and play aligned audio stems.
Compare the effect, with the loudness matched.
Draw a melodic line on a clocked pitch grid.
A vocal tract you play like a synth.
The original time-based Granular instrument, kept playable.
Turn a lead sheet into a written practice session.
Six operators with an editable FM matrix.
Play melodies and chords on interval-based note grids.
Six operators, thirty-two ways to turn motion into tone.
Map hand gestures to MIDI control.
A sixteen-pad drum machine whose whole kit morphs across three faces at once.
Play a world that changes with your sound.
Two modelled tine instruments: kalimba and music box.
A physical string model, rendered per note.
Walk held notes through a rhythmic pattern.
A pickup-position model for tuned tine voices.
Draw polyphonic pitch slides as connected note gestures.
A bell voice whose chord stays minor in any key.
Browse human drum performances and audition selected bar regions.
A step sequencer and arpeggiator on one grid.
A Synth1-inspired virtual analog instrument.
A sample-free drum synth with ten circuits and sixteen steps.
Give the low end an audible harmonic layer.
Generate a progression, then route or export its MIDI.
Map camera motion to MIDI CC.
Two synth voices. One expressive sound.
A full dynamics compressor with a filterable detector.
Turn a live voice or instrument into notes and expressive pitch.
Experimental audio takes; local preview ready.
Live style transfer from catalog models.
A resonant low-pass filter for shaping tone.
Play a sample library the way its author mapped it.
A physics sequencer: falling balls play tuned planks.
A compact subtractive synth for learning the signal path.
A low-pass filter driven by an LFO.
Play NAM captures, A1 or A2, in your browser.
A low-frequency oscillator for modulation.
A tonewheel organ with nine drawbars and no attack stage.
Pitch modulation from a modulated delay line.
Turn single notes into chords.
A TB-303-style monophonic acid synthesizer.
An editable physical-model piano with three ringing strings.
A four-operator FM keyboard with no filter.
Shift notes while keeping held notes safe.
Shape, compress, or randomize note velocities.
Choose the harmonic produced by the distortion.
See the notes and controls reaching a module.
Move a signal across the stereo field.
A sawtooth ensemble with chorus.
Send each MIDI channel to its own instrument.
Periodic amplitude modulation with stereo phase control.
Add timing and velocity jitter for human feel.
Shape a kick from pitch drop, body, click, and drive.
Two oscillators with independent pitch, level, and stereo position.
Let game inputs shape a four-layer score.
Transpose notes by semitones and octaves.
A compressor with visible gain reduction.
A noise gate with a clear threshold.
Play an nn_terrain surface through a RAVE decoder.
Shift every partial by the same number of Hz.
Tube-style drive into a real cabinet.
Add breath and attack to a voice.
Move a source and receiver, then hear the room.
Cross-coupled delay with alternating repeats.
Three-band equalization with two crossovers.
A short modulated delay that widens one voice.
Bit reduction and sample-rate reduction for digital grit.
Strike and shape a resonant object.
A bounded feedback delay for repeats and ambience.
Adjust stereo width without changing the dry signal.
Hear and inspect automatic latency compensation.
Add harmonics with a waveshaper.
Drive, tone, and bounded feedback delay.
Four controls for plucks, pads, and everything between.
Turn stereo sound into a granular cloud.
A compact virtual-analog voice with patchable control.
Algorithmic room reverb with bounded feedback.
Play a MIDI file into a connected instrument.
A resonant filter driven by your playing level.
Strike a resonator, then patch its shape and motion.
Extract a drum pattern from audio as MIDI.
Six bands, a curve you can drag, and a bit-exact bypass.
Shape eight bands across stereo, mid and side.
A complete synth built from separate modules.
Convolution reverb: eight synthesized spaces, twenty-five real cabinets.
Phaser and vibrato with independent LFOs.
Generate a voiced chord from one note.
136 chord banks with random selection.
Generate chord sets and trace melodic paths.
Change pitch while keeping the tempo.
An all-pass phase effect with moving notches.
A nested pedalboard with grouped effects.
Capture the whole session, cull the keepers fast.