A bouncing stereo delay for vocals, percussion and melodic phrases, developed with Jazz Calls Home. Give the left and right echoes different rhythmic divisions, then let them feed each other across the stereo field.
The idea
Sparklizer runs two tempo-synced delay lines, one per side, each on its own note division of the same tempo. Bounce feeds each line into the other, so a repeat born on the left comes back on the right and then on the left again, instead of simply alternating. Because the two sides use different divisions, the pattern is deliberately not symmetric.
Tone filters sit inside the feedback loop, so every repeat comes back a little thinner and darker than the last and recedes behind the lead instead of piling up under it. Duck keeps the echoes out of the way while you sing and lets them bloom in the gaps.
Controls
- Tempo sets the beat, or Sync follows the host's tempo. Left and Right pick each side's note division, from 1/32 to a whole note.
- Feedback sets how long the repeats last, and Bounce how much of each repeat crosses to the other side: fully up is a pure bounce, fully down is two independent delays.
- Seed chooses where the input enters: Left (the default, for a clear left-right-left bounce), Right, or Stereo, which keeps a stereo source's two sides on their own lines.
- Low Cut and High Cut shape the tone of the repeats.
- Rate and Depth add Motion: a gentle swirl that grows the longer a repeat lives.
- Width spreads the echoes, and Bloom adds a short reverb to them. Neither touches your dry signal.
- Dry, Wet and Duck set the final balance, and Output the level.
- Reverb, Saturate and Compress follow the delay as optional stages. Click a stage's name to switch it on. Reverb and Saturate have one amount each; Compress has Threshold, Ratio and Makeup.
The Bounce Scope draws the repeat pattern on a beat grid as you set it, so you can see where each echo will land before you hear it. Below it, a stereo display shows the signal as sparkling grains, a trace, or both.
Getting started
Sparklizer processes incoming audio and is at its best on sparse, sustained material: a sung line with gaps, or a dry drum loop. Set the tempo to the track, start with Vocal Bounce, then adjust the divisions and feedback while watching the pattern. Eighth Pong, Quarter Over Half, Near And Far, Swirl Wash, Ducked Slap and Full Chain show other directions.
High feedback can leave long trails; lower Feedback or raise Duck if the repeats crowd the phrase.





