
Imagine it
Start with a sound, a feeling, or a problem worth solving. Turn a gong into a living texture. Tune a pedal to your playing.

In November we join the Audio Developer Conference in Bristol to talk about cross-platform engine work. Book a meeting or a coffee chat.
A shorter path to something polished, playable, and ready to release.

Start with a sound, a feeling, or a problem worth solving. Turn a gong into a living texture. Tune a pedal to your playing.

Listen, adjust, and keep refining. A coding agent can build the project end to end while you direct the result, without opening the hood unless you want to.

Use it in your own setup, share it with collaborators, or package it as a product people can buy.
The problem we solve
Building an instrument or effect that other musicians can use still means juggling audio code, interface tools, DAW testing, packaging, and platform-specific work.
Change the code, rebuild the plugin, reload it in the DAW, then listen. Even a small adjustment can interrupt the creative flow.
A single plugin can involve DSP code, plugin SDKs, native build tools, interface code, packaging, and signing.
Agents can inspect visual patches, but the project structure, connections, and expected behavior are not always clear enough to make reliable changes.
A patch or plugin does not automatically run in a browser, a standalone app, or on hardware. Each version has to be integrated, packaged, and tested.
Maru brings that work into one typed project. The sound, interface, parameters, and tests stay together wherever the project runs.
We created our audio engine from scratch. It's fast, powerful and cross-platform.
What's in the box
The sound library, interface system, development environment, engine, and release tools are designed to work together.

The sound and musical foundation for every project.

Interface pieces made for instruments and effects.

One place to create, connect, preview, and inspect the project.

Turns authored sound into fast, dependable software.

Project context that lets creative tools work with you.

The path from a project to something people can install or use.

Share your work and keep discovering what others make.
Already have an audio development stack? Get help with a specific product integration.
Keep the sound in one module. A hardware host supplies audio and MIDI I/O, schedules its compiled Processor, and connects knobs and switches to its declared parameters. The pedal workbench lets you map controls, build, emulate, and inspect the artifact before measuring it on a board.
Explore the experimental Pi 5, Pico 2, Daisy Seed, and ESP32-S3 lanes. Builds and emulation are available; physical-device qualification is still ahead.
Prototype a reactive instrument or effect in the browser, then compile the same Processor to a native library with a C API. The game sends named values such as speed or impact; the module owns the sound.
A development Unity scene runs Evolving Environment today. Unreal, Godot and Phaser integrations are in development.
Try it out directly in your browser, save and share presets you like, download their VSTs, or use their source code as starting points for your own creations.
See a stereo signal from every angle.
Six effects. Your order.
A fixed pedalboard for spacious guitar.
A stereo delay that shows each repeat as it moves across the beat.
Let’s work together
The Engine is a major part of our research because creating an instrument, and especially carrying a research result into a DAW, has required years of low-level plumbing. Its compiler, SDK, UI kit, and compatibility work give more ideas a path to musicians.
It is one project inside a broader program spanning drum-kit generation and evaluation, MIDI and symbolic-music models, theory visualization, and musical agents. We build that future with partners from research and industry.





























Studio is the agent-led interface built on the Engine. Describe what you want or bring your own sounds, and the agent handles the code and development tooling while you direct the result. No development experience is required.
FAQ
The questions that matter when a musical idea needs to become something people can actually play.
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Let’s work together, or request access if you’re eager to try the Engine.