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Building the future of sound, with you.

© 2026 Maru · private early access

TermsPrivacyCode of Conduct

Music-making is changing.

Anyone can prompt a song or vibe code a music tool in an afternoon. Finishing it is still hard.

We’re building the open engine for that last mile, combining new AI tools with the workflows professionals already rely on. An open foundation, not another walled garden.

An audio instrument bridging legacy tooling and modern connected creation

The cross-platform plugin ecosystem.

An open platform for audio creators

As AI makes audio tools cheap to build, the value moves to where they are made, shared and sold.

  • Creation

    Producers and sound designers go from an idea to a tool that holds up in a professional session.

  • Marketplace

    Creators share and sell their instruments, effects and sound banks.

  • Licensing

    Audio companies and developers build their products on the Engine under commercial terms.

Powers

Maru Engine

One complete toolkit for effects, instruments and complex audio tools. DSP, interface, tests and packaging, designed to work as one.

  • Compiler
  • Audio SDK
  • DSP library
  • UI kit
  • Runtimes
  • Browser

    Web Audio, WebAssembly

  • Desktop plugin

    VST3, CLAP, Audio Unit

  • Hardware

    Experimental

Engine overview
Improve

Everything below exists to test, improve and prove the Engine.

  • Studio

    Stress-tests the Engine with every agent-built instrument

    The no-code front door: describe an instrument or bring sounds, and an agent builds a real Engine project.

    Introducing Studio
  • First-party instruments

    Proves the Engine on real, paid products

    Our own plugins, built on the Engine to the standard we expect from every creator.

    • Sparklizer
    • Pocket
    • Guitarabin
  • Research

    Turns into Engine capabilities: sampler instruments, MIDI tools and the theory library

    Drum-kit generation, symbolic music and musical agents.

    Research
Which layers each stack provides
LayerMaruJUCECmajorRNBOFaustElementary
DSP authoringCoveredCoveredCoveredCoveredCoveredCovered
Plugin formats (VST3, AU, CLAP)Partial or experimental. Native builds exist; supported formats and host qualification are specific to each release. Broad distribution remains in beta.CoveredPartial or experimentalCoveredCoveredPartial or experimental
Plugin UI kitCoveredCoveredPartial or experimentalPartial or experimentalPartial or experimentalCovered
Browser runtimeCoveredPartial or experimentalCoveredCoveredCoveredCovered
Hardware exportPartial or experimental. Builds and emulation for Pi 5, Pico 2, Daisy Seed and ESP32-S3; device qualification in progress.Partial or experimentalPartial or experimentalCoveredCoveredNot covered
Sampler / instrument frameworkCoveredPartial or experimentalNot coveredPartial or experimentalNot coveredNot covered
Composition and patternsCoveredNot coveredNot coveredPartial or experimentalNot coveredNot covered
Agent tooling (MCP, skills)CoveredNot coveredNot coveredNot coveredNot coveredNot covered
Examples and templatesCoveredCoveredPartial or experimentalCoveredCoveredPartial or experimental
Community and marketplacePartial or experimental. Publishable bank format and sharing; marketplace planned.Partial or experimentalNot coveredPartial or experimentalPartial or experimentalNot covered
  • Covered
  • Partial or experimental
  • Not covered

As of October 2026

Designed to work on physical hardware, in DAWs and browsers

  • Soon
  • Soon
  • Soon

We created our audio engine from scratch. It's fast, powerful and cross-platform.

Compatible by design. Measured for realtime.

The same instrument renders identically across its builds, and every build is checked against one audio reference. Performance matters in audio, so we track it: every effect is benchmarked on every target, and we run experiments continuously to make the generated code faster.

dropouts in 27,456 VST3 callbacks
0
All 39 MultiFX effects in our plugin host.
of one CPU core for a typical effect as a VST3
~1%
27.9 µs per block against a 2,667 µs realtime budget.
faster than realtime for a typical effect in the browser
70×
37.6 µs per block, WebAssembly in a Chrome AudioWorklet.

MultiFX, 39 effects; “typical” is the median across effects. Measured on one Apple M4 Pro, 48 kHz stereo, 128-frame blocks, 30 September 2026. Browser figures are offline render throughput; plugin figures are per-callback processing time. They use different units and are not compared with each other.

Engine overviewComparisons

Open by design

The cost of making software is falling fast. When anyone can build an instrument, the platforms that last will be the ones that are generous with creators. So we build on open standards, keep project source readable and avoid lock-in by design.

  • Open standards: VST3, CLAP, Audio Units and Web Audio
  • Readable source: Fully customizable DSP source. No graph sandbox
  • Open libraries: Our adapters, UI library and music theory algorithms have permissive licenses.

For the Engine itself, we intend to offer a copyleft license alongside commercial terms, a proven model with audio developers.

Licensing

We’re building an ecosystem-level toolkit and platform, and we want to build it with the best.

Maru is agent-native from the ground up. We work in the open and collaborate with the brightest minds in music and audio technology.

Founder

Felix Menard

Collaborators

  • Jazz Calls Home · Spanish-Colombian experimental pop artist and sound sculptor

    The Sparklizer bundle
Contact usPartner on an instrumentJobs

Investors and partners: hello@maruaudio.com