@maruRoom and Receiver
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@maru shared this instrument so you can build on it and use it in your DAW.

AvailableInstrumentExperimental

Room and Receiver

Move a source and receiver, then hear the room.

About

Place a sound source and a listener in a room, then strike. A struck resonator, like a small gong, plays from the source, and you hear it as it would sound from where the receiver stands. It is meant as a starting point you can copy and adapt for spatial sound in a game.

Controls

  • Strike plays the resonator. Clicking or dragging in the room also strikes it.
  • Drag in the room to move the source. Turn on Move receiver to move the listener instead.
  • Walls picks the surface material, from Brick, Concrete and Plaster to Carpet, Curtains, Wood and Glass. Room mix blends between the dry strike and the room.
  • Strike position, Velocity, Size, Damping and Mallet (Yarn, Felt, Wood or Metal) shape the struck object itself.
  • Level sets the output volume.

Getting started

Room and Receiver makes its own sound; it needs no input. Strike once, then move the source and the receiver apart and strike again, and compare a hard wall material such as Concrete with Curtains. After you move something, the room takes a moment to prepare its new response; the status line shows the progress. For now it runs in the browser.

What would you make with Room and Receiver?

Describe what you want to make. Build it with the Studio agent.

Goes well with.