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@maru shared this effect so you can build on it and use it in your DAW.

AvailableEffect

Pocket

Sidechain that gives the room back in the groove.

How to use Pocket

Announced release

$29 preorder

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You are in the live demo. Product details and release status are on the product page.

About

A groove-aware ducking effect. It listens for the kick and the clap, makes a little room for them in whatever it is inserted on, and gives that room back in time with the beat: the recovery follows a note division and a feel rather than a fixed release in milliseconds.

The idea

Classic sidechain ducking works best when it is subtle. Pushing past two or three decibels per hit starts to sound like pumping, and around six decibels the effect becomes obvious. Pocket is built around that: you set a reduction budget and it never exceeds it, even when several hits land at once.

Pocket is not a generic unmasker that compares spectra. It assumes the drums matter, detects when they hit, and schedules the recovery musically. Below a crossover point the low end is ducked as one mono band, so a bass stays full and centred between kicks. Higher up, with Glue raised, the reduction is shaped into a few narrow cuts instead of a broadband dip, so a pad keeps its density.

Controls

Three macros carry the effect:

  • Space sets how much room Pocket makes. The first half of its travel covers the first 3 dB, where most useful settings live.
  • Pocket sets the timing feel of the recovery, sweeping from a snappy Tight return through Pocket and Laid Back to a slow, Open one.
  • Glue sets how the reduction is delivered, from a clean low-band duck to spectral cuts, and brings up a touch of bus compression and saturation.

The bottom rail holds Feel (Tight, Pocket, Laid Back, Swing or Open), Source, Audition, Tempo and Host sync. Audition lets you hear the key signal (Sidechain) or only what Pocket removes (Delta).

An Expert page opens every setting: note division from 1/32 to a whole bar, attack, hold, MPC-style swing from 50 to 75%, adaptation to the spacing between kicks, maximum reduction, the weight and frequency of each detector (Kick, Clap, Perc and Sustain), the mono crossover, transient protection, the cuts, the glue compressor, Mix and Output.

The Groove Scope draws the duck Pocket will apply on a beat grid, with the budget as a ceiling and a strip showing which detector triggered each cut. It is a prediction from the current settings, and the caption says so.

Getting started

Pocket is an audio effect. Put it on a bass, pad, keys or vocal part. Set Source to TestPulse to key it from Pocket's own built-in kick and clap pattern at the set tempo, and watch the scope show where the duck lands before you play anything. Start with Bass Under Kick for bass or Keys In The Gaps for pads and keys, then try Bounce, Sample Room, Vocal Sit, Pad Breathe, Tight Modern or Barely There.

Limits

Pocket cannot yet be keyed from another track. The External source falls back to Internal, which listens to Pocket's own input, and the face points this out. The scope and the per-detector readouts show predictions, not a live measurement of the reduction.

How to use Pocket

Start an audio source and pick a preset. Silent? See Playback, audio and MIDI.

Main controls

  • Space: how much the sound ducks.
  • Pocket: how it comes back between hits.
  • Glue: compression and saturation to hold it together.

Trigger and timing

  • Internal reacts to the incoming audio. TestPulse uses a built-in beat, handy on pads and other sustained sounds.
  • External currently behaves like Internal: a separate kick track can't drive it yet.
  • Use Host sync when your DAW sends tempo; otherwise set Tempo. Expert has the division and detailed timing.

Audition: Sidechain plays the trigger, and Delta plays only what Pocket removes. Set it back to Off for normal playback.

How it works.

Four detector lanes listen to the sidechain in their own bands - kick, clap and snare, high percussion, and sustained energy - and each one asks for a share of the reduction. The lanes are level-independent by design, so the depth you get does not change when the drum bus gets louder.

Those requests are not simply added together. A weighted soft-knee allocator grants them against a single budget set by the Space macro, so simultaneous hits cannot accumulate into a hole. The budget is never exceeded, and the face draws its ceiling as a hard line because that is a product claim rather than an implementation detail.

Recovery is the part that makes it musical. Instead of a fixed millisecond release, the duck recovers over a note division shaped by feel - Tight snaps, Laid Back hangs, Open moves continuously - with MPC swing displacing alternate recoveries and an adaptation term that follows the detected spacing between kicks when the passage changes tempo feel.

The low end is handled separately. An LR2 crossover splits off a mono band below the crossover point and the broadband duck is applied there, which is what keeps a bass full and centred between kicks; above it, when Glue is high, the reduction is delivered through block-rate bells instead, so a pad's density survives what would otherwise be a hole.

The Groove Scope is a prediction, not a measurement, and it says so. It is computed from the same parameters the audio runs on, so it is correct the instant the page paints - and where no host supplies an output tap the caption states plainly that nothing on screen is measured, rather than drawing a convincing trace.

What would you make with Pocket?

Describe what you want to make. Build it with the Studio agent.

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