
Make sounds
Build sounds from scratch with synthesis, or capture a real instrument and turn it into something playable.

Synthesis and sound design
Turn a sound you imagine into choices about its source, shape and movement.
Oscillators and waveformsSine, saw, square and noise, and the character of each
Subtractive synthesisStart bright, carve with a filter: the classic synth recipe
EnvelopesAttack, decay, sustain and release, and how they define a sound's shape
LFOs and modulationMaking sounds move: rate, depth, shape and destinations
FM synthesisHow one oscillator bending another makes bells, basses and metal
Wavetable synthesisScanning through waveforms to make timbres evolve
Additive synthesisBuilding sound one harmonic at a time
Granular synthesisClouds, textures and time-stretching from tiny slices of sound
Physical modelingStrings, bars and membranes simulated from how they vibrate
Drum synthesisKicks, snares and hats from oscillators and noise

Sampling an instrument
Make recorded sound useful as an instrument, preserving the details that make it worth playing.
Planning and recording samplesWhat to capture, how many notes and layers, and how to record consistently
Preparing samplesTrimming, fades, noise and keeping the attack
Key and velocity mappingRoot notes, zones and velocity layers
Loops and releasesMaking sustained notes and note-offs believable
Round robins and articulationsAvoiding the machine-gun effect
Shipping a sample libraryPresets, credits, rights and a first sound that sells it