
Build and share
Use audio models creatively, build your own instruments and tools, and bring them to the people who'll play them.

Audio machine learning and creative sensing
Understand what audio models can contribute to a musical idea, and hear the limits before choosing a technique.
What AI can do in musicListening, editing, generating and playing along: the jobs a model can take on
What an audio model learnsTraining, inference and why a model's output is an estimate
How models see audioWaveforms, spectrograms, latents and tokens
Tagging, search and similarityHow models label sounds and find ones that sound alike
Stem separationHow models pull drums, bass and vocals out of a mix, and where they struggle
Repair and restorationRemoving noise, room and clicks, and what goes with them
Audio generationHow models make new sounds from noise, tokens or prompts
Generating notesMelodies, drum patterns and chords from a model, and why editable output matters
Neural instruments and timbre transferInstruments whose sound comes from a trained model
Voices, cloning and consentSinging synthesis, voice conversion and whose voice it is
Playing with a model liveLatency, listening and taking turns with a generative bandmate
Training on your own soundsData, fine-tuning and personal models of an instrument or amp
Camera and gesture controlTurning movement into musical control
Adding a model to your appCapability checks, downloads, workers, progress and cancel

Build your own tools
Translate a musical intention into a focused tool whose sound and behavior you can test.
Signals and systemsLinearity, memory and why EQ and distortion behave so differently
Anatomy of a Maru moduleDeclaration, ports, parameters, processor and face
Build an effectFrom a musical promise to a working processor
Build an instrumentVoices, notes, envelopes and stuck-note safety
Build a MIDI toolEvent timing, routing and deterministic randomness
Realtime and numerical safetyDenormals, allocation, smoothing and block boundaries
Testing sound and behaviourSilence, clipping, DC, extreme settings and listening
Presets, state and automationMaking saved sessions come back exactly as they were
Shipping to browser and pluginsTargets, formats and what each one has been tested on
Building with an AI agentBriefs, reviewing changes and catching unsupported claims

Instrument design and publishing
Make an instrument understandable and useful to someone else, from its controls to the way it is shared.
What makes an instrument inspiringImmediacy, response, identity and depth
Controls, macros and rangesMaking every knob worth turning
Presets as product designA default that sells it and a set with distinct jobs
Interface and first useLabels, hierarchy, accessibility and the first minute
Finding an audienceWho it's for and how to test whether they care
Identity and storyTurning an artist's sound into something playable
Demos, pricing and launchHonest demos, costs, channels and a first launch experiment
Rights and maintenanceLicences, credits, updates and support