A physics sequencer: falling balls play tuned planks.
Game prototypes
Simple examples showing how Maru effects and tools can be used for game audio.
Explore physical sounds, room acoustics and adaptive music. These prototypes demonstrate a few game audio uses of the underlying tools.
4 prototypes
Let game inputs shape a four-layer score.
Move a source and receiver, then hear the room.
Strike and shape a resonant object.



