A small game score that reacts to gameplay. Four layers, a pad, a bass, a plucked melody and bells, play a slow generated piece, and game values such as Health, Proximity and Threat reshape how it sounds while it plays. It is meant as a starting point you can copy and adapt for your own game.
The idea
Game music often needs to follow what is happening on screen without restarting. Here the notes are written ahead of time and the game values only change the sound: losing health darkens the bass, a larger Proximity distance damps the melody and thickens the pad's chorus, and rising threat sweeps the pad through its wavetable and adds pick noise to the melody. Switching Game phase from Exploration to Threat opens up the pad and brightens the melody.



