A sample-free drum machine built from the classic analog recipes. Ten voices, kick, snare, rim, clap, two toms, a closed and open hi-hat pair, cymbal and cowbell, are each synthesised from scratch, laid out on velocity-sensitive pads.
The idea
Every sound in a classic drum machine is a small circuit, and each one is a trick you can state in a sentence. A kick is a sine wave whose pitch falls from about four times its tuning down to its tuning in roughly thirty milliseconds. A snare is two inharmonic drum modes, which is why a snare has no singable pitch, sitting over filtered noise for the wires. Hats and cymbals are six square waves at ratios chosen so they cannot be heard as a chord, summed and filtered hard.
Percussion Synth is those circuits. Nothing is sampled, so the controls do exactly what their labels say: turning up the kick's decay lengthens a sine, and you can hear that it is a sine.
Two details are worth listening for. The clap is four bursts rather than one, three short ones a few milliseconds apart and then a longer tail, because a clap is several hands landing at slightly different times. And the hi-hats share a choke group: the open and closed hat are one pair of cymbals, so striking the closed hat cuts a ringing open one. The pads show that tie.
Controls
- Kick: Tune (where the pitch sweep lands, 30 to 120 Hz), Decay, and Click for the beater's contact. At zero click the kick has no attack at all, a real 808-style sound.
- Snare: Tune, Decay for the wires, and Snap, the balance of wires against shell.
- Toms: Tune and Decay for the low tom; the mid tom sits a fifth above and rings a little shorter.
- Hats: Closed and Open decay times, and Metal, which moves from noisy hiss to the dry, glassy tick of the square stack. Metal also voices the cymbal.
- Cymbal and Clap: Decay each.
- Tone shades the whole kit darker or brighter, and Level sets the output.
The Pattern panel picks one of six factory grooves (Four Floor, Backbeat, Broken, Half Time, Tom Roll, Cowbell Shuffle) and a tempo. Patterns are fixed: you choose one rather than drawing your own bar.
Getting started
Play the pads with the mouse, a MIDI pad controller or a drum part. The ten voices sit on the General MIDI percussion map, so a standard .mid drum file lands on the right sounds. Velocity on the on-screen pads comes from where you hit: the top edge is hard, the bottom edge soft.
Start from a kit preset: Boom Kit (808-style, a long sine boom), Club Machine (909-style, short and punchy), Dry Room (no tails), Lo-Fi Crunch (dark), Metal Shop (bright metal, a four-second cymbal) or Soft Brush (the quiet end of every control).



