A bitcrusher for digital grit, from a faint hiss to a signal reduced to a square wave of itself. Two knobs: how coarse, and how much.
The idea
Crush rounds every sample to a small number of levels. The distortion is the rounding error, which is why it sounds granular and digital rather than warm. The sample rate is also held down at a fixed 12 kHz, so there is no separate rate control; Bits is the knob that decides the character.
The scale is not linear. Twelve bits is a hiss you notice on quiet tails, eight is unmistakably digital, four is the classic crunch, and two or one stop being a texture on the source and start replacing it.




