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@maru shared this instrument so you can play it in your DAW, remix it or put it on your site.

AvailableInstrument

Track Looks

A gallery of visuals drawn from one finished track: load the mix, add its MIDI and stems for exact notes and drums, and every look plays in sync.

About

Track Looks draws visuals from a finished track, all in sync with the music. Load your mix and every look in the gallery plays along with it. Each look reads the same analysis of the track, so it hits on every kick and the same moment always draws the same picture.

Getting started

Choose an example or load a finished mix (WAV, AIFF, FLAC or MP3, up to just under six minutes). Track Looks listens to the whole track once, then shows the gallery. Press Play, drag the timeline to seek, and click a look to see it large. Click it again to go back to the gallery.

Make it exact with MIDI and stems

The mix on its own is enough: Track Looks finds the beat, the kicks, snares and hats, and the energy in each frequency band. If you made the track yourself, two exports from your DAW make it exact:

  • Add MIDI takes the MIDI export of the song. Notes, drums (General MIDI channel 10) and the tempo map then come straight from the file instead of being estimated.
  • Add stems takes up to eight stem files. Track Looks names them by their file name (drums, bass, vocals, anything else). A drums stem gives cleaner hits than the full mix.

Export them from bar 1, like the mix. Exports rarely start at exactly the same moment, so Track Looks lines each one up with the mix and shows the offset it found. If a file sits a little early or late, nudge it in steps of 10 ms; Auto returns it to the automatic alignment.

The looks

  • Waveform: a scrolling peak envelope coloured by loudness, with downbeats and drum hits marked.
  • Bars: EQ bars across the spectrum with a volume column.
  • Vector: a phosphor Lissajous figure. The interval between the lowest notes sets its shape, stereo width opens it and kicks make it swell.

Compose ingredients

Open Compose to choose Single, Diptych, Ensemble or Atlas. Pick a different ingredient for each numbered slot and one color scheme for the whole scene. Ensemble gives one ingredient a large area; phone portraits stack it above the supporting views. Your choices use normal module/preset state.

Chladni adds a square or masked circular particle plate. Follow music maps held MIDI notes (or the strongest measured band) into a visual plate model; Fixed modes lets you choose the two mode numbers. The octave shift changes the visual mapping rather than transposing your audio. WebGPU projects and draws the particles, with a shared total budget across plates and a smaller Canvas fallback. This is nodal artwork, not a calibrated physical-plate simulation or an audio pitch detector. Desktop experiments do not qualify physical-phone performance or video export.

MIDI ingredients

Attach MIDI to unlock Falling notes, Piano river, MIDI sonar and Note orbit in the gallery and every composition slot. The falling roll brings future notes down to a strike line; the river scrolls across a pitch window. Sonar maps pitch class around the circle and register to radius; held notes stay bright and released notes fade away. Orbit turns note history into circular motion. The host playhead drives all four, including seeks.

Note trails sets the time window and Note budget bounds drawing work. Colors follow the scene palette. These are exact MIDI views; the mix alone does not invent note events. Drawing is capped for dense scores and is display-only. The same controlled components are available in UI-kit's Visualizers section.

Good to know

Hits estimated from a mix are a starting point. A dense mix can blur snares and hats, which is what the MIDI and stems are for. Your files stay in the host; the face receives the analysis, never the audio.

What would you make with Track Looks?

Describe what you want to make. Build it with the Studio agent.